Titan Quest Forum; Buy The Game. Buy it on Amazon! Maul: A gnawing attack that rends enemy flesh causing bleed damage for a short duration. First Available: Level Four Prerequisite: Call of the Wild Skill(s) Unlocked: Survival Instinct. Skill Advancement. If you're a druid, the quest is quite easy. You need to enter through the Dire Maul North entrance. You will need a way to open the 2 sets of doors: the Crescent Key, a rogue with 295 lockpicking, Large Seaforium Charge x2, or Arcanite Skeleton Key x2. TQ – Titan Quest IT – Immortal Throne (TQ’s official expansion) AE – Anniversary Edition (the latest major TQ official modification). Call of the Wild – max Maul, then Survival Instinct, and then Strength of the Pack in that order. This is your main DPS source. Druid’s staff with. Mastery Character Classes Druid A Druid is a combination of the Nature and Storm masteries. Advantages: Disadvantages.
Titan Quest: Atlantis
Titan Quest Druid Mauldin
In the third expansion to Titan Quest, the Hero meets an explorer that is searching for the mythical kingdom of Atlantis, and together they set out on a journey across the western Mediterranean. The key lies in the legendary Diary of Herakles, rumored to be in the Phoenician City of Gadir, but their journey will take them beyond the edges of the known world…
Play a classic Titan Quest adventure in single player or with up to 6 players in co-op. Survive the Tartarus, an endless, wave-based challenge mode. Unlock new skills, spend all your excess in-game money on random loot and enjoy graphic and quality of life improvements!
There are 57 classes in Titan Quest that you can use to start your in-game adventure. Each class has its particular strengths and can benefit from the properties of others. With this practical tip we give you an overview.
Titan Quest: The 10 Basic Classes
Titan Quest uses a well-known class system. There are 10 basic classes available (8 basic game classes + 2 expansion classes), which can be combined with each other. In this way, numerous class combinations are created. The properties of the basic classes can be found in the following list:
- Storm : Storm summoners use a combination of lightning and cold spells that can damage, freeze, paralyze, or slow down enemies.
- Earth : Pyromancers use the power of earth and fire and combine them effectively for attack and defense.
- Warfare : Warriors are in high condition and act in a disciplined manner. They are often on the front line and refrain from magical attacks.
- Ghost : When you play a Spirit Summoner, you deprive your opponents of life and raise corpses.
- Defense : Defenders work well with warriors because they absorb damage and hinder opponents in their actions.
- Nature : Hikers use the power of the forest and allied animals. They can also heal and create auras for defense.
- Hunting : cunning and skill are virtues of the hunter. Ranged battles are dominated by them.
- Trickery : Tricksters are classic thieves. They disappear after an attack, poison their opponents and cause them to bleed to death. This class always likes to ambush.
- Dream : Seers use energy from the dream worlds and can use them to attack and manipulate their opponents.
- Runes : Rune masters plunge into battle, making use of numerous runes. They use a combination of rune words, spells and violent attacks.
Titan Quest: All 47 class combinations listed
Titan Quest Druid Maulid
In Titan Quest there are 47 class combinations, including the 10 individual classes. There are 57 classes in total that you can try out in the game. Thanks to our list, you can directly look for a class combination that you will like.
Titan Quest Druid Maul
- Prophet : storm and dream
- Elementalist : Storm and Earth
- Than : storm and warfare
- Oracle : Storm and Spirit
- Paladin : Defense and Storm
- Druid : nature and storm
- Wise Men : Storm and Hunt
- Magician : Rogue and Storm
- Summoners : Dream and Earth or Nature and Earth
- Combat Mage : Warfare and Earth
- Warlock : Spirit and Earth
- Juggernaut : Earth and Defense
- Avenger : Hunt and Earth
- Magician : Earth and Trickery
- Harbinger : Warfare and Dream
- Magic Breaker : Spirit and Warfare
- Conqueror : Warfare and Defense
- Master : nature and warfare
- Butchers : hunting and warfare
- Assassin : Rogue and Warfare
- Divine : dream and spirit
- Speakers : Defense and Spirit
- Fortune Teller : Nature and Spirit
- Bone Master : Hunt and Spirit
- Magic master : trickery and ghost
- Templar : dream and defense
- Guardian : nature and defense
- Guardians : Hunting and Defense
- Corsair : ripoff and defense
- Ritualist : dream and nature
- Ranger : hunting and nature
- Illusionist : trickery and nature
- Haruspex : dream and hunt
- Bandit : trickery and hunting
- Dream slayer : dream and trickery
- Shaman : runes and ghost
- Donnerer : storm and runes
- Stone speaker : Earth and runes
- Seidr-caster : dream and runes
- Berserk : warfare and runes
- Runesmith : Defense and runes
- Shapeshifters : nature and runes
- Dragon hunters : hunting and runes
- Trickers : runes and trickery